Late Entries to a Survey of Bestiaries

The staff of the Poison Pie Publishing House assembled a survey of one hundred bestiaries, posting an entry on their blog for each day from June 1, 2016 to September 8, 2016. When they were done, there were additional bestiaries that they did not want to omit entirely. This page lists latecomers to the survey added monthly in 2025.

 

January 4, 2025
Ruins of Symbaroum Bestiary
lead designers: Mattias Johnsson Haake, Mattias Lilja & Jacob Rodgers
interior artist: Martin Grip
cover artist: Martin Grip
publisher: Free League
publication date: 2022
cover: hardcover
number of pages: 236
ISBN-10: 91-89143-27-2
ISBN-13: 978-91-89143-27-2
catalog number: FLFSYM020
description: This bestiary contains descriptions of ninety creatures and sixty NPCs from the Ruins of Symbaroum campaign setting. It is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.

Our featured entry from this bestiary is the darkling.

THERE ARE BEINGS in the Davokar region which almost never leave the woods and thus are seldom seen on Ambrian soil. One of these is the creature that in ancient barbarian legends is called the Darkling, or sometimes Nightling. They are an intelligent race which has existed in the area since long before humans came wandering across the Ravens. It appears they have never been dominant, never sought conquest and barely left any trace of their existence in the form of buildings or writing.

THE FEW ACCOUNTS that speak of these creatures are consistent on a couple of issues, whether they come from alleged encounters or conversations with knowledgeable barbarians. Darklings do not seem to discriminate between cultural beings and the beasts of the wilds, meaning that humans as well as elves and trolls are counted among their prey. Aside from this, their strangest and most prominent feature is their resistance to mystical influence - a characteristic that some witches claim has to do with them, from tradition and necessity, living in total harmony with Wyrtha, without trying to cultivate, refine or manipulate nature.

AS A CONSEQUENCE, the darklings are genuine huntergatherers, and their hunting takes place in both the woods and the Underworld. They use simple weapons, such as bows, spears and traps, often without metal. giving them the quality Blunt. However, the leaders sometimes have tips of bog iron, or weapons inherited from killed prey animals.

more galleries