Late Entries to a Survey of Bestiaries
The staff of the Poison Pie Publishing House assembled a survey of one hundred bestiaries, posting an entry on their blog for each day from June 1, 2016 to September 8, 2016. When they were done, there were additional bestiaries that they did not want to omit entirely. This page lists latecomers to the survey added monthly in 2023.
January 7, 2023
The Botanical Bestiary
authors: Matt Cavanaugh
interior artists: Sita Duncan
cover artist: Sita Duncan
publisher: Inky Cap Press
publication date: December, 2022
number of pages: 76
description: This bestiary contains descriptions of 65 leshies, each based on a different type of plant. It is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
Our featured entry from this bestiary is the aloe leshy.
Originating from the Arabian Peninsula, the 500 species of aloe can now
be found growing almost anywhere warm. Aloe is a succulent, with gel filled
leaves capable of storing large amounts of water. These leaves have been
used for millennia as treatment for skin damage, especially sunburns and
minor irritation, and aloe is commonly cultivated for its gel and latex.
Typically found in desert and tropical environments, Aloe Leshies function
as healers in small settlements, soothing minor injuries with traditional
remedies. If provoked, the Aloe Leshy will leave enemies slipping, sliding,
and open to attack from its spiky leaves. Enhanced water-retention affords
a strong protection against the heat, both natural and magical in origin.
February 4, 2023
Boo's Astral Menagerie
lead designer: Christopher Perkins
interior artists Zoltan Boros et al.
cover artists: Justin Gerard
publisher: Wizards of the Coast
publication date: 2022
number of pages: 64
description: This book was part of the Spelljammer: Adventures in Space set that also included Astral Adventurer's Guide rulebook, Light of Xaryxis adventure, a dungeon master's screen and a slipcase. This bestiary contains more than sixty space-dwelling creatures. This book is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
Our featured entry from this bestiary is the reigar.
Reigar are androgynous folk who evolved into a humanoid
shape from a species of cephalopods similar
to octopi. They have bioluminescent freckles and
the ability to change the coloration of their skin. A
glory (or halo) surrounds each of them. This magical
display is a cloud of twinkling, glittering motes that
changes color randomly and repels attacks.
Reigar don't trust one another, which has been
the case ever since they destroyed their home world
in a war that ended with a cataclysmic event called
the Master Stroke. The planet's destruction was the
culmination of a plot to create the most beautiful
display of carnage the multiverse had ever seen.
Reigar exist solely to make art and wage war. They
consider warfare to be the highest form of artistic
endeavor, and every act of violence they commit is
done with the intent of creating something beautiful.
Reigar wander Wildspace and the Astral Sea in
search of artistic inspiration, traveling in symbiotic
organic ships that they create (see "Esthetic" earlier
in this book). Each reigar possesses a magic item
called a talarith, which it created and to which it
alone can attune. If this object is lost or destroyed,
it takes 1d10+20 days for the reigar to craft
March 4, 2023
The Fairy Universe
authors: Laurent and Olivier Souillé
interior artist: Olivier Ledroit
cover artist: Olivier Ledroit
publication date: 2022
number of pages: 112
description: This artbook contains descriptions of more than xxx fairies, elves and fey creatures. It is not associated with any particular role playing game.
Our featured entry from this bestiary is the fairy, Absinthe.
This fairy, with
shining eyes and
a disturbing gaze,
was born from a
most dangerous liquor:
absinthe. Many men
have tried to seduce
her, including the brilliant
was overwhelmed by her
appearance. He desired her
greedilyr but the whimsical
fairy always refused him.
lntoxicated by her extreme
beauty and her consummate
art of seduction, many young
suitors lost their minds. The
uneducated think that absinthe
is extracted from a particularly
rare aromatic plant. What a
mistake! The essence of this nectar
is a tear from the strange lady. Be
careful not to abuse it, however,
as this alcohol has driven entire
generations mad, except for a few
lucky ones who have gone blind.
April 1, 2023
Starfinder Interstellar Species
authors: Rigby Bendele et al.
interior artists: Sergio Cosmai et al.
cover artist: Ignacio Bazán Lazcano
publication date: 2022
number of pages: 192
description: Chapter 2 of this volume contains 25 in-depth entries describing playable races. Chapter 3 presents forty pages of non-player characters. This work is compatible with the Starfinder Role Playing Game.
Our featured entry from this volume is the astrazoan.
With unclear origins and no home world to call their own,
astrazoans have dispersed throughout the Pact Worlds and
beyond to join the galaxy's cosmopolitan tapestry. However,
astrazoans only rarely show their true forms to non-astrazoans.
Instead, most live their lives as humans, lashuntas, vesk, and
other creatures of the Pact Worlds, preferring a semblance
of anonymity and not wanting to shock their neighbors'
humanoid sensibilities with astrazoans' peculiar appearances.
After centuries of Drift travel and trade, most humanoids are
accustomed to extremely varied life-forms, yet the astrazoan
tradition of polite secrecy persists.
When an astrazoan lies flat on their belly, they resemble a
radially symmetrical starfish with seven limbs, weighing up
to 180 pounds and having a diameter of 9 feet from the tip
of one limb to the tip of an opposing limb. In practice, an
astrazoan usually walks upright on five limbs, standing about
6 feet tall, with the remaining two limbs reserved to hold and
Natural skin color varies, typically being some variant of
dun, orange, or umber. To the touch, an astrazoan's skin is
rough like sandpaper due to its thousands of dermal papillae
that the astrazoan can control to replicate a wide range of
surface textures and colors. Each arm has a large eye embedded
about halfway down its length along the astrazoan's backside.
Individually, an eye provides limited visual data, and an
astrazoan must orient at least four eyes in the same direction to
form a clear image.
The only other distinct feature on an astrazoan's natural body
is its mouth, located at the center of their underside. The mouth
has a small, retractable beak able to tear apart tougher foods;
however, much digestion occurs externally, with an astrazoan
expelling their stomach to envelop their food and secrete
powerful enzymes into the partly chewed meal. Afterward, they
retract the stomach along with the softened food. Like their
stomach, an astrazoan's other organs are also quite mobile, ab1e
to be shunted around the body as needed.
In fact, nearly all of an astrazoan's body can shift, contort,
and invert as needed. The skeleton is cartilaginous and able
to disarticulate temporarily, providing some structure and
considerable fl exibility. Their jellylike flesh is comprised of long
muscle fibers that can dislocate, flow, and realign into new
configurations as needed, allowing them to squeeze through
narrow openings and close wounds with ease. Along with their
dermal papillae and countless chromatophores, an astrazoan can
transform into a variety of functional shapes with extraordinary
precision. Once locked into a new form, involuntary muscles help
maintain the shape, even if an astrazoan become unconscious...
May 6, 2023
The Encyclopedia of Demons & Devils
authors: Timothy Brown et al.
interior artists: Jack Nichols et al.
cover artist: William W. Connors
publisher: Fast Forward Entertainment
publication date: 2001
number of pages: 224
catalog number: FAF 2004
description: This book contains entries for 172 tanar'ri (demons) and baatezu (devils). This book is compatible with the d20 Role Playing Game.
Our featured entry from this bestiary is the succubus.
A Succubus is any one of a group of evil demi-goddesses who
are, together, referred to as "the Succubi." Medieval folklore
says that each one of these frightening sisters possesses similar
powers, traits, personality, and appearance. They dwell in
their own dread domain, halfway between nightmares and
reality. Their true names are not known to mortals, and thus
they are all called "Succubus" by those who fear them.
In her demonic form, a Succubus appears to be an extraordinarily
beautiful, naked woman with batwings, fangs, and
blazing eyes. She is seldom seen in this form, though. Usually,
she uses her polymorph self power to appear as a perfectly
formed woman of the same race as her victim.
A Succubus lives to cause dissent among mortals by seducing them, turning them against their friends, family, and gods,
and thus destroying their lives even as she drains away their
life energy. She is an intelligent monster, and very crafty.
Many centuries of practice have made her expert at using her
numerous abilities to their utmost.
Typically, a mortal first encounters a Succubus when entering
her lair (usually underground) or when the demon uses
her telepathic abilities to enter the victim's dreams. The succubus
ranges far at night-sometimes physically, other times
with her mental powers-searching for victims.
Once a succubus encounters a suitable victim, she will use
her limited telepathy to discover the most desirable form to
take to seduce him. She then uses polymorph self to assume a
form that is most pleasing to her victim. Next, she uses .her
telepathic projection power to insert herself into the victim's
dreams. In these dreams, she will always make herself interesting
to the victim - perhaps she is a princess waiting to be
rescued, perhaps a lusty barmaid, perhaps a deposed queen...